Hands-On Game Audio Intensive
Wednesday, June 25 - Friday, June 28, 2019
A fun and intensive hands on workshop and practical training in the art and craft of Game Audio with an emphasis on the exciting new worlds of Virtual, Augmented and Mixed Reality!
Steve Horowitz and Scott Looney SFSU Faculty, and founders of the Game Audio Institute
Steve Horowitz and Scott Looney, the authors of The Essential Guide to Game Audio: The Theory and Practice of Sound for Games, will guide attendees through the process of implementing music, sound effects and voiceover from the recording through preparing and integrating these elements into specially designed game lessons developed with the Unity game engine. Using San Francisco State's lab, each student will have a dedicated computer workstation and all the necessary software.
- Teachers seeking to gain skills and bringing game audio into the classroom,
- Beginners interested in learning more about how to break into the video-game industry,
- Film and television composers interested in learning more about the differences between linear and non-linear media
- Game industry veterans seeking further professional development.
More information about this event
Join us this summer!
We’ll be covering Implementation in Unity, middleware with FMOD, Wwise, and spatialized audio for VR/AR and much more!
Creative Arts Building, Room 260
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School of Music
SF State Box Office
SFSU welcomes persons with disabilities and will provide reasonable accommodations upon request. If you would like reasonable accommodations for this event, please contact the Box Office at (415) 338-2467 or Lcabox@sfsu.edu at least 15 working days before the show.